Unreal Engine Basics

2022

Context

1. Gym map | 2. Platformer 3D | 3. Football | 4. Adventure | Unreal 4 | 1 Month | Solo

Tasks

Gameplay | Level Design | Blueprint | Sound Design | Lighting




Gym Map

I created a play test zone where I made different types of object (stairs, platforms, door, etc.) and changed several parameters to sort out the best possible outcomes.





Platform Map

I then integrated the best elements from the gym map in a small platformer map to play.

I used traditional japanese room references for the environment and made my own structure with simple volumes.


Reference



My map





Football Map

I recreated a stadium using only volumes given in Unreal Engine 4.



I made a functional scoring system and ball respawn, with real time cameras following the action.



I also made a training room with 5 different exercises to score a goal, progressing in difficulty.





Adventure Map Conditions

Create an adventure map (navigation, exploration type)

The player has to use a flashlight


Level Building

I made a night japanese port style city. The japanese neon lights are inspired from Stray to show subtly the way.

The player has to use the flashlight to find hidden notes, see blood trails and navigate in closed spaces.






Reference



My map




Reference



My map





Reference



My map



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