2022
Context
Gameboy Simulation | Unity2D | 3 Days | Team Project (8)
Tasks
Events | Controls | UI
Instructions
Create a game given a random retro game console and object.
Conditions
Use Unity to simulate the Gameboy console and create a game about marshmallows.
User Interface
We changed the screen into a square and added a green filter to make it feel just like the original Gameboy.
We also lowered the resolution and opted for a pixelated visual to further match this feeling.
Events
The player's goal is to roast marshmallows at the perfect temperature. To challenge him, we added differents events varying in gameplay, difficulty and chance of triggering depending the situation.
Aswell as looking at the marshmallow, the player also needs to pay attention to its surroundings to see if his tent catches fire for example.
Controls
The Gameboy only provides a directional cross and two buttons for the player to play with.
We transcribed this limitation by using the WASD keys (in QWERTY) for the cross and two other diagonal keys (such as K and O) to replicate the A and B buttons.
Links