Racing game against the clock on UE4

2023

Context

Racing Game | Unreal 4 | 2 Weeks | Solo

Tasks

Gameplay | Level Design | Blueprint | Sound Design




Content

Use of checkpoints

Time trial

Intro cinematic




Cinematic

I chose to do a "mario kart" type of intro to showcase the map the player will race in.





Level Design

Because I had to do a time trial map, I centered the theme of the circuit about Time itself.

For that, I used giant clock gears scattered around the map as decoration, but also as obstacles.

I opted for a bichromatic black and white theme to because I thought that those two colors represented the impartiality and neutrality of Time the best.

Furthermore, these two colors are also a mean to represent the difficulty of the map.

The black track is the main and normal path, meanwhile the white track is a faster but harder route.

I named the game 光陰 (kouin) which means "time passing by" and uses the kanji for light and shadow.





Gamefeel

I made a white-blueish trail to emphasize the feeling of speed. It lengthens or shortens depending on the current velocity.

This trail turns red when braking to add a bit of detail and give player information.

The sound of the drone engine also changes with different speeds.





Links

Gameplay Video


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