2022
Context
Platformer | Unity2D | 2 months | Solo
Tasks
Gameplay | Level Design | C# Sharp | Feedback | Sound Design | Enemy Behavior | Camera | GDD
Content
Create several levels
Draw & Animate assets
Obstacles
Victory & Losing screens
Main & Pause menus
UI elements
Bonuses
Background music
Gamefeel
Evolving difficulty
Tutorial
Narrative elements
FX Particles
Enemy AI
Choices
I made an RPG action - aventure type of platformer.
The player plays a chocobo-like creature that can evolve into 3 differents shapes (egg, chick and rooster).
Each form has unique characteristics.
Egg
Horizontal mobility
Wood box - Lever interactions
Chick
Horizontal mobility - Jump - Dash
Wood & Metal boxes - Lever interactions
Close - Combat attack
Rooster
Horizontal mobility - Double Jump
Wood & Metal boxes - Lever - Target interactions
Close - Combat & Ranged attacks
Map
I created different types of levels to challenge the different forms of my character.
For the egg form, I considered using mostly horizontal pathing and little to no enemy.
For the chick form, I added verticality and a variety of close combat enemies to further challenge the player.
For the rooster form, I mixed both aspects of the previous forms and added complexity in the puzzles, aswell as ranged enemies.
Environment Secrets
I wanted to reward more observing players by giving them achievements or bonuses.
Links