Michael BAO

Game & Level Designer

Plateformer game on Unity2D

2D Platformer made in Unity as my first student game ever. Play as Coco, a shape-shifting chocobo and escape the hostile dungeon ! PC.

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Level Design on UE5

Escape game made by a team of 8 members. FPS and Unreal Engine 5 were the two set conditions in the making of the project. PC.

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Racing game against the clock on UE4

Creation of a racing game map to learn the basics of the Unreal Engine 4 vehicle system. PC.

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Mobile Puzzle Design on Unity

Path Of Light is a mobile reflexion game. Guide sailors through a dangerous and hostile sea. In control of a lighthouse, illuminate all obstacles in the ships' path so they can sail safely! Mobile.

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Level Concept

Creation of a fictional level taking place in a medieval abbey.

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Compound Level Design

Blockout of a compound for a Hunt Showdown map. Done in Unreal Engine. PC.

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Level Design

Creation of a level in the Portal 2 Editor using mainly the hard light bridge mechanics. PC.

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Level Concept

Level concept using a real world structure (Halley VI Research Station) located in Antarctica and reproduced in SketchUp.

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Fan Game Concept Documents

Concept of a fan game in which the gameplay is centered around a secondary character from an existing licence.

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Modding

Modding in Monster Hunter World to create customized new quests. PC.

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Chomallow

GodFather Jam 2022. With a team of 8 members, we had to work on the Gameboy console and marshmallows. So we made a camping simulator game where everything goes wrong ! PC.

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Pop Wars

Ludum Dare 51. Instead of Super Mario Bros, you mistakingly downloaded a pirated game with a virus. "Every 10 seconds", a pop-up will appear on your screen ! PC.

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Level Design

I love exploring and immersing myself in virtual worlds and I want to contribute to the video game industry by creating my own worlds aswell. Being a level designer for me is about creating real memorable moments for players in a fictional world.

Quest & Event Design

Everyone has an objective or a goal in life to strive for. As a kid, I didn't have such goal, but I loved doing small tasks for people who needed my help and that made me happy. The pride that comes after accomplishing something is a feeling that I strive to recreate in video games. To share this experience with gamers is now one of my goals.

Combat System

I enjoy listening to people's life stories and the hardships they overcame. I strongly believe that designing combat systems is a crucial part to recreate these feelings of challenge, reward and relief. This is why I am intrigued by the players' psychology and always surprised by the solutions they come with when faced with a problem.

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Formation
Formation
I am currently doing my fourth year as a Game Designer at IIM school in France. I plan on getting a master degree afterwards and working as a level, quest or combat system designer.
I have been lucky enough to study basic concepts under professional game designers from renown studios such as Asobo, Ubisoft and more.
I am currently looking for a job or an apprenticeship.
"There are many ways to do this, but there is always an answer. 3+4 is 7 and 1+6 is also 7." 
Nakagawa Seiki
CE SITE A ÉTÉ CONSTRUIT EN UTILISANT