2D Platformer made in Unity as my first student game ever. Play as Coco, a shape-shifting chocobo and escape the hostile dungeon ! PC.
En savoir plus2D Platformer made in Unity as my first student game ever. Play as Coco, a shape-shifting chocobo and escape the hostile dungeon ! PC.
En savoir plusEscape game made by a team of 8 members. FPS and Unreal Engine 5 were the two set conditions in the making of the project. PC.
En savoir plusCreation of a racing game map to learn the basics of the Unreal Engine 4 vehicle system. PC.
En savoir plusPath Of Light is a mobile reflexion game. Guide sailors through a dangerous and hostile sea. In control of a lighthouse, illuminate all obstacles in the ships' path so they can sail safely! Mobile.
En savoir plusCreation of a level in the Portal 2 Editor using mainly the hard light bridge mechanics. PC.
En savoir plusLevel concept using a real world structure (Halley VI Research Station) located in Antarctica and reproduced in SketchUp.
En savoir plusConcept of a fan game in which the gameplay is centered around a secondary character from an existing licence.
En savoir plusGodFather Jam 2022. With a team of 8 members, we had to work on the Gameboy console and marshmallows. So we made a camping simulator game where everything goes wrong ! PC.
En savoir plusLudum Dare 51. Instead of Super Mario Bros, you mistakingly downloaded a pirated game with a virus. "Every 10 seconds", a pop-up will appear on your screen ! PC.
En savoir plusI love exploring and immersing myself in virtual worlds and I want to contribute to the video game industry by creating my own worlds aswell. Being a level designer for me is about creating real memorable moments for players in a fictional world.
Everyone has an objective or a goal in life to strive for. As a kid, I didn't have such goal, but I loved doing small tasks for people who needed my help and that made me happy. The pride that comes after accomplishing something is a feeling that I strive to recreate in video games. To share this experience with gamers is now one of my goals.
I enjoy listening to people's life stories and the hardships they overcame. I strongly believe that designing combat systems is a crucial part to recreate these feelings of challenge, reward and relief. This is why I am intrigued by the players' psychology and always surprised by the solutions they come with when faced with a problem.